A data-driven reinforcement learning approach for efficient and near-optimal approximate convex decomposition of 3D shapes
A general algorithm for computing watertight sweep volume boundaries with sharp geometric features via lifting to higher dimensions
An adaptive grid generation method that captures fine geometric details for implicit surfaces including their intersection curves and joint points
A method for computing injective (one-to-one) and low-distortion maps under fixed-boundary or positional constraints
A robust method for computing implicit surface networks (e.g. arrangements and material interfaces) on a tetrahedron grid
A method for globally injectively mapping a triangle mesh to plane while satisfying positional constraints
A novel representation for solid models to facilitate intuitive shape design and straightforward reverse engineering
A method for injectively mapping 2D/3D meshes into a target domain
Generating high-quality quad-dominant meshes by aligning mesh edges to an underlying directional field and pairing triangles to quadrilaterals
Isotropic remeshing triangle meshes by aligning triangle edges to a given directional field