An adaptive grid generation method that captures fine geometric details for implicit surfaces including their intersection curves and joint points
A method for computing injective (one-to-one) and low-distortion maps under fixed-boundary or positional constraints
A robust method for computing implicit surface networks (e.g. arrangements and material interfaces) on a tetrahedron grid
A method for globally injectively mapping a triangle mesh to plane while satisfying positional constraints
A novel representation for solid models to facilitate intuitive shape design and straightforward reverse engineering
A method for injectively mapping 2D/3D meshes into a target domain
Generating high-quality quad-dominant meshes by aligning mesh edges to an underlying directional field and pairing triangles to quadrilaterals
Isotropic remeshing triangle meshes by aligning triangle edges to a given directional field