Xingyi Du (杜兴逸)

Xingyi Du (杜兴逸)

PhD Candidate of Computer Science

Graphics Lab at WashU

About Me

I am a final year Ph.D. student at CSE, Washington University in St. Louis. I research computer graphics and geometric computing under the supervision of Prof. Tao Ju. I am interested in applying mathematics and computation to tackle challenging problems with a geometric flavor, with applications ranging from computer animation, geometric modeling to medical imaging.

I earned my master’s degree from Tsinghua University in 2018. There, I worked on remeshing with Prof. Hui Zhang and Prof. Dong-Ming Yan. I finished my undergraduate study in 2015 from Tsinghua University with a major in Material Science and a minor degree in Computer Science.

I am lucky to collaborate with brilliant researchers at Adobe Research on many exciting problems in graphics and geometry.

In my spare time, I enjoy hiking, cooking Chinese food, reading books, and learning math.


  • Computer Graphics
  • Computational Geometry
  • Optimization


  • Ph.D. in Computer Science, in progress

    Washington University at St. Louis

  • M.Sc. in Software Engineering, 2018

    Tsinghua University

  • Minor in Computer Science, 2015

    Tsinghua University

  • B.E. in Material Science and Engineering, 2015

    Tsinghua University

Recent Publications

Isometric Energies for Recovering Injectivity in Constrained Mapping

A method for computing injective (one-to-one) and low-distortion maps under fixed-boundary or positional constraints

Robust Computation of Implicit Surface Networks for Piecewise Linear Functions

A robust method for computing implicit surface networks (e.g. arrangements and material interfaces) on a tetrahedron grid

Optimizing Global Injectivity for Constrained Parameterization

A method for globally injectively mapping a triangle mesh to plane while satisfying positional constraints

Boundary-Sampled Halfspaces: A New Representation for Constructive Solid Modeling

A novel representation for solid models to facilitate intuitive shape design and straightforward reverse engineering

Lifting Simplices to Find Injectivity

A method for injectively mapping 2D/3D meshes into a target domain

Recent Posts

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