I am a researcher at Lightspeed Studios, Tencent America. I obtained Ph.D. from CSE, Washington University in St. Louis, where I studied computer graphics and geometric modeling under the supervision of Prof. Tao Ju. My PhD thesis focuses on injective mapping of triangular and tetrahedral meshes under constraints such as fixed boundary or positional handles. I also explored modeling shapes with sharp features and complex structures using multiple implicit functions. I am fortunate to collaborate with brilliant researchers at Adobe Research on many exciting problems in graphics and geometry.
I earned my master’s degree from Tsinghua University in 2018. There, I worked on high quality remeshing with Prof. Hui Zhang and Prof. Dong-Ming Yan. I finished my undergraduate study in 2015 from Tsinghua University with a major in Material Science (Physics) and a minor degree in Computer Science.
Ph.D. in Computer Science, 2023
Washington University at St. Louis
M.Sc. in Software Engineering, 2018
Tsinghua University
Minor in Computer Science, 2015
Tsinghua University
B.E. in Material Science and Engineering, 2015
Tsinghua University
上个月最后一个周五下午,我坐在电脑前,望着zoom的空白窗口,心里一块大石头高高悬着。在屏幕那一边,三位教授正讨论着。几分钟后,当我听到教授说出“congrats”时,心里的石头终于落地,我终于通过了口试。