I am a fourth-year Ph.D. student at CSE, Washington University in St. Louis. I research computer graphics and geometric computing under the supervision of Prof. Tao Ju. I am interested in applying mathematics and computation to tackle challenging problems with a geometric flavor, with applications ranging from computer animation, geometric modeling to medical imaging.
I earned my master’s degree from Tsinghua University in 2018. There, I worked on remeshing with Prof. Hui Zhang and Prof. Dong-Ming Yan. I finished my undergraduate study in 2015 from Tsinghua University with a major in Material Science and a minor degree in Computer Science.
I have been collaborating with fantastic researchers at Adobe Research on many exciting problems in graphics and geometry.
In my spare time, I enjoy hiking, cooking Chinese food, reading books, and learning math.
Ph.D. in Computer Science, in progress
Washington University at St. Louis
M.Sc. in Software Engineering, 2018
Minor in Computer Science, 2015
B.E. in Material Science and Engineering, 2015
A robust method for computing implicit surface netwroks (e.g. arrangements and material interfaces) on a tetrahedron grid
A method for globally injectively mapping a triangle mesh to plane while satisfying positional constraints
A novel representation for solid models to facilitate intuitive shape design and straightforward reverse engineering
A method for injectively mapping 2D/3D meshes into a target domain
Generating high-quality quad-dominant meshes by aligning mesh edges to an underlying directional field and pairing triangles to quadrilaterals