I am a researcher at Lightspeed Studios, Tencent America. I obtained Ph.D. from CSE, Washington University in St. Louis, where I studied computer graphics and geometric modeling under the supervision of Prof. Tao Ju. My PhD thesis focuses on injective mapping of triangular and tetrahedral meshes under constraints such as fixed boundary or positional handles. I also explored modeling shapes with sharp features and complex structures using multiple implicit functions. I am fortunate to collaborate with brilliant researchers at Adobe Research on many exciting problems in graphics and geometry.
I earned my master’s degree from Tsinghua University in 2018. There, I worked on high quality remeshing with Prof. Hui Zhang and Prof. Dong-Ming Yan. I finished my undergraduate study in 2015 from Tsinghua University with a major in Material Science (Physics) and a minor degree in Computer Science.
Ph.D. in Computer Science, 2023
Washington University at St. Louis
M.Sc. in Software Engineering, 2018
Tsinghua University
Minor in Computer Science, 2015
Tsinghua University
B.E. in Material Science and Engineering, 2015
Tsinghua University
An adaptive grid generation method that captures fine geometric details for implicit surfaces including their intersection curves and joint points
A method for computing injective (one-to-one) and low-distortion maps under fixed-boundary or positional constraints
A robust method for computing implicit surface networks (e.g. arrangements and material interfaces) on a tetrahedron grid
A method for globally injectively mapping a triangle mesh to plane while satisfying positional constraints
A novel representation for solid models to facilitate intuitive shape design and straightforward reverse engineering